You can also try new beta of Batch Camera Render 2 - multiple setting for one camera and new render submit procedure.
This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.
This bug fixed - http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comment-15090