Render different types of masks (luminance, RGB, env.reflection, light, objectsID, SSS, texture, AO, ZDepth, Specular, BlackHole). The script don't affect the scene materials, lights and render settings. Support "FumeFX" an "HairFarm"
v.5.78.8 - “Ambient”, “Texture” and “Specular” masks support MentalRay, MaterialID” mask work with“Keep OpacityMap”