- quickly detach mesh elements from UV seams.
- Flatten the Mesh following the UV.
- go from your mesh to the flatten one with a morpher
Updates :
– faster algorithm
– better edge separation, avoid separate triangle faces
- quickly detach mesh elements from UV seams.
- Flatten the Mesh following the UV.
- go from your mesh to the flatten one with a morpher
Updates :
– faster algorithm
– better edge separation, avoid separate triangle faces