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waRp Mirror

-- It solves the problem with flipped faces (problem that can't be fixed just with resetXform) that happens by using the default mirror tool on objects that are in a container. -- It mirrors along the...

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waRp Slate

Inserts into Material Editor sets of 24 SCENE materials. If there are more than 24 materials in the scene you can choose, which set of 24 you want to load to the Material Editor (slate number one means...

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waRp SelectByMaterial

Selects all objects that have a same chosen material. Usage: Open Material Editor and select a material (that is in the scene). Then run the script. Note: 3ds max already has this functionality (right...

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waRp ConvertDummy

This script converts all Dummies (into containers) in the scene that have objects parented to them.It is useful when importing a scene from Maya (pressing the option Send to 3ds Max automatically...

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waRp CtrlMtls

This script simplifies the editing of the textures (that are imported from Mari) within 3ds Max. It changes some basic parameters of all the imported textures. It automatically enable only the mapping...

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waRp Poly

This script converts all selected objects to editable poly, Clears the smoothing groups and adds a gray material.

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waRp removeTurbo

A simple script that removes the turbosmooth modifier (if present in the modifier stack) from all selected objects.

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waRp Ngons

Finds and isolates a selection of objects that have Ngons (polygons that have 3 or more than 4 sides). All the Ngons are then marked yellow (with multimaterial), to be easier to spot.Usage: make a...

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waRp Mirror

-- It solves the problem with flipped faces (problem that can't be fixed just with resetXform) that happens by using the default mirror tool on objects that are in a container. -- It mirrors along the...

View Article


waRp Slate

Inserts into Material Editor sets of 24 SCENE materials. If there are more than 24 materials in the scene you can choose, which set of 24 you want to load to the Material Editor (slate number one means...

View Article

waRp SelectByMaterial

Selects all objects that have a same chosen material. Usage: Open Material Editor and select a material (that is in the scene). Then run the script. Note: 3ds max already has this functionality (right...

View Article

waRp ConvertDummy

This script converts all Dummies (into containers) in the scene that have objects parented to them.It is useful when importing a scene from Maya (pressing the option Send to 3ds Max automatically...

View Article

waRp Poly

This script converts all selected objects to editable poly, Clears the smoothing groups and adds a gray material.

View Article


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Sk-Films: Camera Exporter

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Object matcher

This simple script allows you to match an Editable poly object to the tracking points.

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Catenary curve generator

A tool that allows you to generate Catenary curves (realistically looking hanging rope/chain)UPDATE 2013-06-04: - Now you can create Catenary curves from your current scene selection. Very useful for...

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waRp CtrlMtls

This script simplifies the editing of the textures (that are imported from Mari) within 3ds Max. It changes some basic parameters of all the imported textures. It automatically enable only the mapping...

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waRp PrepareExp

This script helps with preparing for export to Maya or UV Layout. It works on all selected objects. (Note: It is meant to be used in combination with my other scripts)Actions that takes for both...

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waRp TexToMtl

This script is meant to be used only in a specific workflow, when importing textures from Mari. Usage: Choose the directory where the textures are stored. If the texture names contain the keywords of...

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waRp SelectionSets

This script makes selection sets from the objects that share the same materials. Each material has to have the suffix "_tg" in its name in order for this script to work properly. It is useful in a...

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