waRp Mirror
-- It solves the problem with flipped faces (problem that can't be fixed just with resetXform) that happens by using the default mirror tool on objects that are in a container. -- It mirrors along the...
View ArticlewaRp Slate
Inserts into Material Editor sets of 24 SCENE materials. If there are more than 24 materials in the scene you can choose, which set of 24 you want to load to the Material Editor (slate number one means...
View ArticlewaRp SelectByMaterial
Selects all objects that have a same chosen material. Usage: Open Material Editor and select a material (that is in the scene). Then run the script. Note: 3ds max already has this functionality (right...
View ArticlewaRp ConvertDummy
This script converts all Dummies (into containers) in the scene that have objects parented to them.It is useful when importing a scene from Maya (pressing the option Send to 3ds Max automatically...
View ArticlewaRp CtrlMtls
This script simplifies the editing of the textures (that are imported from Mari) within 3ds Max. It changes some basic parameters of all the imported textures. It automatically enable only the mapping...
View ArticlewaRp Poly
This script converts all selected objects to editable poly, Clears the smoothing groups and adds a gray material.
View ArticlewaRp removeTurbo
A simple script that removes the turbosmooth modifier (if present in the modifier stack) from all selected objects.
View ArticlewaRp Ngons
Finds and isolates a selection of objects that have Ngons (polygons that have 3 or more than 4 sides). All the Ngons are then marked yellow (with multimaterial), to be easier to spot.Usage: make a...
View ArticlewaRp Mirror
-- It solves the problem with flipped faces (problem that can't be fixed just with resetXform) that happens by using the default mirror tool on objects that are in a container. -- It mirrors along the...
View ArticlewaRp Slate
Inserts into Material Editor sets of 24 SCENE materials. If there are more than 24 materials in the scene you can choose, which set of 24 you want to load to the Material Editor (slate number one means...
View ArticlewaRp SelectByMaterial
Selects all objects that have a same chosen material. Usage: Open Material Editor and select a material (that is in the scene). Then run the script. Note: 3ds max already has this functionality (right...
View ArticlewaRp ConvertDummy
This script converts all Dummies (into containers) in the scene that have objects parented to them.It is useful when importing a scene from Maya (pressing the option Send to 3ds Max automatically...
View ArticlewaRp Poly
This script converts all selected objects to editable poly, Clears the smoothing groups and adds a gray material.
View ArticleObject matcher
This simple script allows you to match an Editable poly object to the tracking points.
View ArticleCatenary curve generator
A tool that allows you to generate Catenary curves (realistically looking hanging rope/chain)UPDATE 2013-06-04: - Now you can create Catenary curves from your current scene selection. Very useful for...
View ArticlewaRp CtrlMtls
This script simplifies the editing of the textures (that are imported from Mari) within 3ds Max. It changes some basic parameters of all the imported textures. It automatically enable only the mapping...
View ArticlewaRp PrepareExp
This script helps with preparing for export to Maya or UV Layout. It works on all selected objects. (Note: It is meant to be used in combination with my other scripts)Actions that takes for both...
View ArticlewaRp TexToMtl
This script is meant to be used only in a specific workflow, when importing textures from Mari. Usage: Choose the directory where the textures are stored. If the texture names contain the keywords of...
View ArticlewaRp SelectionSets
This script makes selection sets from the objects that share the same materials. Each material has to have the suffix "_tg" in its name in order for this script to work properly. It is useful in a...
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